A modder at heart
I've always wanted to extend the games I liked — mostly city-builders and deck-builders. In the past that meant reverse-engineering the games I loved and rebuilding pieces of them myself, usually adding what was missing: a new building, a new map, a new mechanism, and more than once, turning a single-player game into a multiplayer experience.
The goal now is bigger: a tool that lets a whole multiplayer community extend a fantasy medieval city-builder together — not just play it.