My-Game

Tools to extend the games you love

A pipeline for building and growing city-builder and deck-builder games with new maps, mechanisms, and content — shaped together with the players who love them.

My-Game - tools to extend city-builder and deck-builder games
Under Redoing
Moddable.
Community-shaped.
Multiplayer.
... Fantasy medieval

A modder at heart

I've always wanted to extend the games I liked — mostly city-builders and deck-builders. In the past that meant reverse-engineering the games I loved and rebuilding pieces of them myself, usually adding what was missing: a new building, a new map, a new mechanism, and more than once, turning a single-player game into a multiplayer experience.

The goal now is bigger: a tool that lets a whole multiplayer community extend a fantasy medieval city-builder together — not just play it.

What I'm building now

Three pieces, each aimed at making it easier for a community to grow a city-builder without touching a line of engine code.

Maps & Mechanisms Configurator

An app to design new maps and new game mechanisms without writing code — so a community member can propose a new terrain, resource, or rule and see it play out directly.

LLM Asset Pipeline

A pipeline that uses LLMs to turn a description into a new building — sprite, stats, and placement rules — so new content can come from an idea, not just from an artist's queue.

Fun / Challenge Balancer

An algorithm that automatically tunes new maps and mechanisms to stay balanced between fun and challenge, so community-made content doesn't need a human playtester to feel right.

Under Redoing

A city-builder built with its players

My-Game is shaped with Gen-code and runs on X-Go, the same way as the rest of the Blue-Lila suite — small, readable tools instead of a locked-down engine.

Try Gen-Code