The End of an Era: late-2025/early-2026 LLM progress means I'm retiring old tools and rethinking how I build. Read more →

My-Game

Tools to extend the games you love

A pipeline for building and growing city-builder and deck-builder games with new maps, mechanisms, and content — shaped together with the players who love them.

This pipeline is on hold for now — but the initial plan to have a lightweight, moddable X-Go app remains.

See What's Next
My-Game - tools to extend city-builder and deck-builder games
Under Redoing
Moddable.
Community-shaped.
Multiplayer.
... Genre exploration

A modder at heart

I've always wanted to extend the games I liked — mostly city-builders and deck-builders. In the past that meant reverse-engineering the games I loved and rebuilding pieces of them myself, usually adding what was missing: a new building, a new map, a new mechanism, and more than once, turning a single-player game into a multiplayer experience.

The goal now is bigger: "game-as-a-community" — a game with a basic, functional core, meant to be extended and supported by its own community. Especially by people with no technical background, but the passion to create their own small "player DLC."

Three first cases explored

Before settling on a direction, I explored the "game-as-a-community" idea across three very different genres.

City-Builder / Puzzle-Cards

A hybrid pairing city layout and growth with card-based puzzle mechanisms.

Classic City-Builder

A more traditional fantasy medieval city-builder, extended with community-made maps and mechanisms.

Roguelike Card-Battler Deckbuilder

A roguelike deckbuilder where players craft and share their own cards and encounters.

What I'm building now

Four pieces, each aimed at making it easier for a community to grow a city-builder without touching a line of engine code.

Game Engine

The core engine that lets the base game actually be played — the functional foundation every community-made map, mechanism, and mod builds on.

Maps & Mechanisms Configurator

An app to design new maps and new game mechanisms without writing code — so a community member can propose a new terrain, resource, or rule and see it play out directly.

Asset Pipeline

Create assets like you assemble Legos — combine sprite pieces, stats, and placement rules into a new building, no artist's queue required. The same idea also extends to 3D: a pipeline of assemblable 3D "bricks" that snap together into new buildings and props.

Fun / Challenge Balancer

An algorithm that automatically tunes new maps and mechanisms to stay balanced between fun and challenge, so community-made content doesn't need a human playtester to feel right.

Under Redoing

A game built with its players

My-Game is shaped with Gen-code and runs on X-Go, the same way as the rest of the Blue-Lila suite — small, readable tools instead of a locked-down engine.