A modder at heart
I've always wanted to extend the games I liked — mostly city-builders and deck-builders. In the past that meant reverse-engineering the games I loved and rebuilding pieces of them myself, usually adding what was missing: a new building, a new map, a new mechanism, and more than once, turning a single-player game into a multiplayer experience.
The goal now is bigger: "game-as-a-community" — a game with a basic, functional core, meant to be extended and supported by its own community. Especially by people with no technical background, but the passion to create their own small "player DLC."